A school experience · In person

Wonder / The ten-day journey

I wish
I could…

A child’s imagination.
A little AI. Something real.

In personMake · Try · Share

Programme concept for private and international schools.
Classroom images are AI-generated concepts.

The Wonder Jar filled with folded wishes on a classroom table
EVERYTHING STARTS WITH A WISH01 → 10

The idea behind Wonder

We bring the spark.
They choose
where it goes.
01 / CHILD-LED

We do not assume what children want to make. We help them find out.

02 / SHOW, THEN MAKE

Instructors use AI live. Children follow their own interests into projects.

03 / PROGRESS THEY CAN HOLD

A small progress book, real creations and small rewards. No required homework.

The experience at a glance

A wish becomes
something they can show.

Mostly 90-minute sessions.
Day 9 is extended, with a break.
Fair timing is agreed with the school.

Choose a day to explore it. Days 4–6 follow each child’s chosen interest.

Day 01 / Wish & spark

90 MINUTES

One wish.
Made possible.

  1. Write or draw “I wish I could…” on the page you can tear out of your progress book.
  2. Tear it out, fold it, and drop it in the Wonder Jar. No name needed.
  3. The instructor brings one wish to life with AI.
Today is for curiosity and the live spark.
Children begin using the tools in later sessions.
Fady guiding children as they add their folded wishes to the Wonder Jar

Day 02 / The AI debate

90 MINUTES

Agree.
Disagree.
Convince me.

Could AI help me do this?
When do I trust it?
Who is smarter: me or AI?

We test claims live. We improve our instructions and check what AI produces. A weak result is something to investigate together.
Fady leading an energetic classroom debate about AI

Day 03 / Discovery

90 MINUTES

What would
you make?

Explore tools and agents already in the world. Notice what excites you.

Try choosing an interest. In class, each child makes their own choice in the passport.

“Cool to watch” and “I want to make this” are separate choices. Interests can change.

Children exploring different creative AI categories in a Wonder classroom
GOAL → CONTEXT → RESULT → REFINE

Days 04–06 / Specialist studios

3 SESSIONS · 90 MIN EACH

Their direction.
A guide who gets it.

Make a world you can see.

Characters, images, animations or a short film. Turn a visual idea into something people can experience.

DAY 04First small version
DAY 05Build it out
DAY 06Make it better

Storytelling runs through every group. Research gets its own studio if interest supports it. Groups can change.

A specialist helping children create images and video
IMAGE & VIDEO STUDIO04 / 05 / 06

Day 07 / AI-assisted rehearsal

90 MINUTES

I wished.
I made.
Want to try?

Children use AI to shape their story, practise questions and rehearse their demo.

Keep their voice. Show the creation.
Help the audience know what to try.
STORYDEMOREHEARSAL
A child rehearsing a project pitch with Fady and an AI assistant

Day 08 / Peer testing

90 MINUTES

Let someone
else try it.

The class swaps creations. Makers watch what happens before jumping in to explain.

  1. What made them smile?
  2. Where did they get stuck?
  3. What will you change?

Feedback becomes the next thing to make.

Children testing one another’s games and creative AI projects

Day 09 / Extended session

LONGER SESSION · BREAK INCLUDED

Make it clearer.
Then own
the room.

Improve the project using yesterday’s feedback. Refine the story. Pitch to the class.

REFINECreation + pitch
RESETA proper break
PITCHShow + questions

Length depends on class size and pitch slots. We set it before the programme begins.

A child presenting a finished project to classmates while Fady supports the session
Children hosting project booths for families at a Wonder Fair

Day 10 / The Wonder Fair

“Look what I made.”

Children host. Families explore. Projects come alive.
A real audience, a celebration, and a gift to remember it.

A journey they can hold

My passport.
My own path.

A small progress book each child keeps.
Ideas, creations and milestones—all in one place.

WISHTRYMAKETESTIMPROVESHARE

Stamps mark real progress. Any order. Any interest.

A detachable wish page.
Write or draw → tear out → fold → Wonder Jar.
The rest of the passport stays intact.

A6 · 16 bound pages + a separate wish insert.
Preview skips the insert’s blank reverse.

Wonder passport cover

The Wonder kit / Made for the journey

Their own
piece of Wonder.

Wonder kit concept: a reusable water bottle with the Wonder logo, the physical passport, blue headphones, a sketchbook and pencils
Kit design concept · Headphones and sketchbook are suggested additions.

Every child brings a laptop + charger.
A tablet does not replace a laptop.

    How the days fit together

    Time to wonder.
    Room to make.

    Ten sessions at school.
    A clear rhythm, with space for each child’s ideas.

    No required homework.
    The making happens here, together.
    Days 01–0890 minutes

    Each session. One step in the journey.

    DAY 09

    More time to shine.

    An extended session for refining and pitching, with a proper break. Length follows class size.

    DAY 10

    The Wonder Fair.

    Enough time for children to host and families to explore. Event timing is agreed with the school.

    Final dates and extended-session timings are set with the school before the programme starts.

    Before the first Wonder Jar opens

    Ready for
    their first wish.

    Children leave with a creation, a story they can tell, and a passport full of evidence.

    0 of 6 delivery checks ready

    Children choosing their creative direction with their physical Wonder passports
    THINK. MAKE. DISCOVER.WONDER

    Works offline. Use the arrows, chapter menu, or keyboard. Previews open on top of your current slide. Close one to return to the same place. No data is sent anywhere.

    Day 01 / A quick look

    The wish page.

    Detachable I wish I could page with a perforated lime strip and no name field

    Write or draw. Tear out. Fold.
    Into the Wonder Jar.

    You are still on Day 1.

    A few things behind the experience.

    Working delivery plan · 19 October 2026 · Items marked suggested are planning choices, not purchased inventory or final supplier selections.

    Tools and agents

    A tool responds to a step you direct. An agent can work towards a goal, plan steps and use tools within permissions. In practice, the categories overlap: an agent is a kind of software system that uses tools. We teach the difference through a short live demonstration, with human review before consequential actions.

    The shared habit across categories is to state a goal, give context, examine the result and refine it. Children learn to choose and use available products; Wonder does not require a custom learning platform. Live avatars can support an instructor-led demonstration where age and service rules permit, as an optional addition.

    Equipment and quantities

    Age and account setup

    Paid access does not override age restrictions. Confirm the cohort’s ages before choosing services. OpenAI’s guidance says ChatGPT interaction for under-13s must be carried out by an adult; ages 13–18 require parental consent. Current Suno and Replit terms require users to be at least 13, with parental permission for minors. An adult demonstration is not permission to create a child account on a restricted service. For younger children, choose explicitly permitted school access or eligible alternatives; do not promise individual accounts before this check.

    Use individual permitted accounts or licensed school/team access. Do not share a personal subscription login across the class. Keep credentials out of passports, use private project folders, and agree any recording or publication permissions with the school. Tool-specific data and consent settings form part of setup.

    Tool eligibility references

    Check the chosen services and school permissions before accounts are set up. These references are not a final classroom tool shortlist.

    Staff, timing and what leaves with the child

    Proposed starting ratio: one specialist for 6–8 active makers on Days 4–6, adjusted for age, support needs and group size. Plan a lead instructor, school coordinator and technical support for setup and demos. These are planning ratios, not a promised capacity.

    Most sessions are planned for 90 minutes. Day 1 is wish collection and an instructor demonstration, without children trying the tools. Day 9 needs a longer block and a break; build the schedule from actual headcount and pitch/question slots. Agree Day 10 visitor access, booth layout and time with the school.

    Each child takes home the passport, Wonder water bottle, creation/export or private project folder, and a Fair reward. Choose gifts that recognise different kinds of progress. No mandatory homework or public ranking. A recording of the pitch is optional and permission-dependent.

    The passport is a 16-page A6 book plus one separate perforated wish insert, attached by its 12 mm strip. Its reverse is blank. Children detach the slip without removing any progress page. The print pack includes reading pages, an imposed booklet, the insert, milestone artwork and production notes. Print and test one sample first.

    Still to confirm with the school: age range, cohort size, language needs, dates, final permitted tools, staff and equipment quantities, Fair duration.