Wonder / The ten-day journey
I wish
I could…
A child’s imagination.
A little AI. Something real.
Programme concept for private and international schools.
Classroom images are AI-generated concepts.
The idea behind Wonder
They choose
where it goes.
We do not assume what children want to make. We help them find out.
Instructors use AI live. Children follow their own interests into projects.
A small progress book, real creations and small rewards. No required homework.
The experience at a glance
A wish becomes
something they can show.
Mostly 90-minute sessions.
Day 9 is extended, with a break.
Fair timing is agreed with the school.
Choose a day to explore it. Days 4–6 follow each child’s chosen interest.
Day 01 / Wish & spark
90 MINUTESOne wish.
Made possible.
- Write or draw “I wish I could…” on the page you can tear out of your progress book.
- Tear it out, fold it, and drop it in the Wonder Jar. No name needed.
- The instructor brings one wish to life with AI.
Children begin using the tools in later sessions.
Day 02 / The AI debate
90 MINUTESAgree.
Disagree.
Convince me.
Could AI help me do this?
When do I trust it?
Who is smarter: me or AI?
Day 03 / Discovery
90 MINUTESWhat would
you make?
Explore tools and agents already in the world. Notice what excites you.
Try choosing an interest. In class, each child makes their own choice in the passport.
“Cool to watch” and “I want to make this” are separate choices. Interests can change.
Days 04–06 / Specialist studios
3 SESSIONS · 90 MIN EACHTheir direction.
A guide who gets it.
Make a world you can see.
Characters, images, animations or a short film. Turn a visual idea into something people can experience.
Storytelling runs through every group. Research gets its own studio if interest supports it. Groups can change.
Day 07 / AI-assisted rehearsal
90 MINUTESI wished.
I made.
Want to try?
Children use AI to shape their story, practise questions and rehearse their demo.
Help the audience know what to try.
Day 08 / Peer testing
90 MINUTESLet someone
else try it.
The class swaps creations. Makers watch what happens before jumping in to explain.
- What made them smile?
- Where did they get stuck?
- What will you change?
Feedback becomes the next thing to make.
Day 09 / Extended session
LONGER SESSION · BREAK INCLUDEDMake it clearer.
Then own
the room.
Improve the project using yesterday’s feedback. Refine the story. Pitch to the class.
Length depends on class size and pitch slots. We set it before the programme begins.
Day 10 / The Wonder Fair
“Look what I made.”
Children host. Families explore. Projects come alive.
A real audience, a celebration, and a gift to remember it.
A journey they can hold
My passport.
My own path.
A small progress book each child keeps.
Ideas, creations and milestones—all in one place.
Stamps mark real progress. Any order. Any interest.
Write or draw → tear out → fold → Wonder Jar.
The rest of the passport stays intact.
A6 · 16 bound pages + a separate wish insert.
Preview skips the insert’s blank reverse.
The Wonder kit / Made for the journey
Their own
piece of Wonder.
Every child brings a laptop + charger.
A tablet does not replace a laptop.
How the days fit together
Time to wonder.
Room to make.
Ten sessions at school.
A clear rhythm, with space for each child’s ideas.
The making happens here, together.
Each session. One step in the journey.
More time to shine.
An extended session for refining and pitching, with a proper break. Length follows class size.
The Wonder Fair.
Enough time for children to host and families to explore. Event timing is agreed with the school.
Final dates and extended-session timings are set with the school before the programme starts.
Before the first Wonder Jar opens
Ready for
their first wish.
Children leave with a creation, a story they can tell, and a passport full of evidence.
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